Device (P0P1)
{
Device (GFX0)
{
Name (_ADR, Zero)
Name (_SUN, One)
Method (_DSM, 4, NotSerialized)
{
Store (Package (0x16)
{
"@0,compatible",
Buffer (0x0B)
{
"NVDA,NVMac"
},
"@0,device_type",
Buffer (0x08)
{
"display"
},
"@0,name",
Buffer (0x0F)
{
"NVDA,Display-A"
},
"@1,compatible",
Buffer (0x0B)
{
"NVDA,NVMac"
},
"@1,device_type",
Buffer (0x08)
{
"display"
},
"@1,name",
Buffer (0x0F)
{
"NVDA,Display-B"
},
"NVCAP",
Buffer (0x18)
{
/* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00,
/* 0008 */ 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07,
/* 0010 */ 0x00, 0x00, 0x00, 0x00
},
"VRAM,totalsize",
Buffer (0x02)
{
0x00, 0x00, 0x00, 0x28
},
"device_type",
Buffer (0x0D)
{
"NVDA,GeForce"
},
"model",
Buffer (0x18)
{
"nVidia GeForce 8600 GTS"
},
"rom-revision",
Buffer (0x26)
{
"nVidia GeForce 8600 GTS OpenGL Engine"
}
}, Local0)
DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))
Return (Local0)
}
}
Name (_ADR, 0x00010000)
Method (_PRW, 0, NotSerialized)
{
Return (GPRW (0x09, 0x04))
}
Method (_PRT, 0, NotSerialized)
{
If (PICM)
{
Return (AR01)
}
Return (PR01)
}
안녕하세요?
답글삭제궁금한 게 있는데...
DSDT 설정할 때 8600GT랑 8600GTS는 메모리 크기만 유의하면 똑같이 적어줘도 상관없는 건가요?
@라마드 - 2010/08/27 21:44
답글삭제네, device 는 잘 확인해야 합니다.